I’m Nathalie,
nice to meet you.
I am a designer from Germany who relocated to Denmark to make games.
According to my mom, I learned to link slides in PowerPoint when I was 8, made a point-and-click adventure, and forced everyone to play it; I haven't stopped since.
Ever since I graduated, I have been working as a game designer on a variety of game genres and platforms, including party, simulation, puzzle, racing, management, roguelike, RPGs, and educational games for PC, consoles, mobile, and VR. My approach is very structured and systematic, which oftentimes made me the team’s ‘safety salamander’, pointing out potential risks early and pushing towards establishing best practices and workflows that enabled us to make the most out of the budget and allow for smooth live ops.
Professionally and in my personal life, I love learning, acquiring new skills, and discussing them with passionate people. So, please feel free to reach out (regardless of whether it’s about games, 3D art, programming, freediving, or particle physics)!
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system design
economy design
progression design
ui/ux design
documentation
level design & blockout
live ops & content maintenance
balancing
prototyping
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adaptability (contributing to pre-existing designs and multi-project development)
feature ownership & task management (planning, estimating and supervising tasks, features and entire projects)
cross-department communication (understanding and consideration of other departments' workflows, needs and best practices)
pipeline development & improvement (development, implementation and adjustment of workflows)
data analysis (gathering, identifying and applying external and user generated data)
research (fast, comprehensive and contextual insight into relevant market and user needs)
pitching & presentation (presenting information to the team, holding workshops and pitching to publishers and investors)
team management & development (collecting, giving and implementing feedback and mentoring team members and interns)
art skills (sufficient for visual communication, mock-ups, place-holders and possible temporary support of the art department)
tech skills (sufficient for independent understanding of the existing code base, prototyping and adapting, expanding existing functionalities)
extracurricular skills (experience with VR, location-based projects, custom hardware ,RFID and NFC-based solutions)
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Engines
Unity
Unreal
Programming & Scripting
C#
Blueprint Visual Scripting
JavaScript
Python
SQL
GLSL
Other Software
Figma
3ds Max
Blender
Houdini
Substance
Adobe Photoshop, Illustrator & XD
Microsoft Office & Google Docs
Version Control - Git,Perforce & SVN
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German (native)
English (full professional proficiency)
Danish (limited working proficiency)
French (elementary proficiency)
Did you know?
Apr 2023 - Jun 2025
Lead Game Designer
PortaPlay (PP Game Productions / Birdisland)
Jan 2022 – Apr 2023
Senior Game Designer
Luau AB
May 2020 – Dec 2021
Lead Game Designer
stillalive studios
Apr 2019 - Oct 2019
Level Designer
Tactile Games
Dec 2018 - Aug 2019
QA Tester
Tactile Games
Apr 2018 – Aug 2018
Trainee Game Designer
NapNok Games
Sep 2015 - Mar 2019
B.Sc. Game Design
Mediadesign Hochschule Berlin